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What HoA adds

Features

Ten systems that turn Conan Exiles into a class-based PvE adventure.

Classes

Fully working classes, each with its own unique skills, passives, milestones and ascension paths, and its own strengths and restrictions.

  • Your class decides which weapons and armor you can use, which skills you get, and which attributes get a bonus.
  • Pick your class on the class screen when you make a new character. It also opens on its own if your character has no class yet.
  • Class XP comes from part of your normal Conan XP, and from doing what your class is for (see Mastery).
Level 1your first class skill
Level 15your second class skill
Level 50you can ascend

Warrior

Frontline melee fighter. Stands in front, holds the enemy's attention and takes the hits.

Class bonus+5 Strength, +5 Vitality

Passive

Warrior's Calling. Below half health you take 20% less damage.

Skills

Taunting CryLevel 1 · Cooldown 25 s · Cost 70

A defiant roar. Nearby enemies turn on you and attack you for 15 seconds.

Shield WallLevel 15 · Cooldown 20 s · Cost 30

A barrier of hardened force that greatly increases your armor for 7 seconds.

Ascends intoBerserker or Protector

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WeaponsSwords, maces, two-handed maces, axes, two-handed spears, shields

ArmorMedium and heavy

Good atTaking damage, holding enemies on you, anchoring a group in dungeons

Weak atNo ranged weapons, lower mobility, no light armor

Archer

Ranged damage. Stays back and kills with bows and crossbows. Strong against elites and bosses.

Class bonus+5 Agility, +5 Grit

Passive

High Caliber Shots. Bows and crossbows deal 15% more damage.

Skills

Speed BurstLevel 1 · Cooldown 15 s · Cost 10

A surge of agility. Your movement speed rises sharply for 6 seconds.

Poison ShotLevel 15 · Cooldown 25 s · Cost 50

Your next arrow is coated in venom. The target is poisoned and a toxic cloud bursts where it hits, dealing damage over 5 seconds.

Ascends intoQuickdraw or Sniper

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WeaponsBows, crossbows, throwing weapons

ArmorLight

Good atDamage from a distance, headshots, extra stamina

Weak atNo heavy armor, ranged weapons only, low durability

Druid

Support. Keeps the group alive and fights with nature and storm.

Class bonus+10 Grit

Passive

Nature's Ward. You are immune to corruption.

Survivalist. Hunger and thirst go down 33% slower. Tools lose durability half as fast.

Skills

Lightning BoltLevel 1 · Cooldown 8 s · Cost 20

Calls down a bolt on the spot you aim at, up to 40 m away. Instant lightning damage.

Healing CircleLevel 15 · Cooldown 25 s · Cost 50

Blesses the ground at a chosen spot. You and your allies inside are healed every second for 10 seconds.

Ascends intoLifebinder or Stormcaller

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WeaponsSorcery tools, foci, maces, swords, spears, fist weapons

ArmorLight

Good atHealing, support, corruption-heavy areas, long trips away from food and water

Weak atLight armor only, lower survivability, limited offense before ascension

Harvester

Gathering, crafting and exploring. Keeps the clan supplied.

Class bonus+5 Expertise, +5 Grit

Passive

Light Step. Movement speed +20%.

Bountiful Hands. Every harvest gives double resources.

Skills

Prospector's EyeLevel 15 · Cooldown 25 s · Cost 50

Sends out a pulse. As the wave sweeps outward it shows nearby ore, crystal and stone through rock for 10 seconds. Only you can see it.

Ascends intoBlacksmith or Alchemist

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WeaponsSwords, spears, two-handed spears

ArmorLight and medium

Good atGathering fast, finding ore, moving quickly across the map, crafting

Weak atLower survivability, limited combat

Ascension

At class level 50 you choose one of two paths. Your class changes for good: new skills, stronger old ones, more attributes, and a new ladder of rewards to climb.

Level 50to ascend
2paths for every class
+15to each class attribute
10milestones per path

How to ascend

  1. 1Raise your class to level 50.
  2. 2Go to an Ascension Altar and open it.
  3. 3Choose one of your class's two paths.

The choice is permanent. Read both paths before you pick.

What ascending gives you

  • +15 to every attribute your class gives. Your class bonus grows from 5 to 20 (Druid: Grit 10 to 25).
  • Your class passive stays, for example Warrior's Calling or the Harvester's double harvest.
  • New skills. Each path has its own skills. Some base skills are replaced by stronger versions.
  • Mastery starts. You now earn Mastery levels 1 to 50; every 5 levels unlocks a milestone for your path.
ClassBefore ascendingAfter ascending
Warrior+5 Strength, +5 Vitality+20 Strength, +20 Vitality
Archer+5 Agility, +5 Grit+20 Agility, +20 Grit
Druid+10 Grit+25 Grit
Harvester+5 Expertise, +5 Grit+20 Expertise, +20 Grit

The paths

Warrior

Berserker

Embraces rage as weapon and armor. Raw damage and life steal. High risk.

New skillsRampage, Earthshatter Leap

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Loses Taunting Cry and Shield Wall.

RampageCooldown 30 s · Cost 50

Fly into a rage: +40% melee damage and faster attacks for 6 seconds. The cooldown starts when the rage ends.

Earthshatter LeapCooldown 25 s · No cost

Leap into the air and crash down on the chosen spot, damaging every enemy around the impact.

Path bonusEarthshatter Leap hits harder and wider (+40% damage, +40% radius) and Rampage lasts longer.

MilestonesBigger and bigger Rampage damage, life steal while raging, a wider Earthshatter Leap with an aftershock, and kills that keep the rage going.

Capstone at Mastery 50Apex Earthshatter or Total Fracture

Protector

The immovable wall between the party and death.

New skillsShield Wall (Enhanced), War Cry

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Loses Taunting Cry and Shield Wall.

Shield Wall (Enhanced)Cooldown 35 s · Cost 50

Your Shield Wall reaches out and gives nearby allies the same armor bonus for 12 seconds. Enemies close to you take damage every second.

War CryCooldown 15 s · Cost 50

A thunderous cry that forces every nearby enemy to stop what it is doing and attack you.

Path bonusShield Wall (Enhanced) gives +250 armor and is wider and longer. War Cry reaches 40% further.

MilestonesA wider, longer Shield Wall, armor for allies inside it, enemies inside it weakened and shocked, and a longer-reaching War Cry.

Capstone at Mastery 50Guardian's Dominion or Crushing Pulse

Archer

Both Archer paths keep Speed Burst and Poison Shot.

Quickdraw

Never stops moving. A blur of arrows and footwork.

New skillsRapid Volley, Enhanced Arrows

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Rapid VolleyCooldown 15 s · Cost 25

Loose a rapid stream of arrows at your target for 2 seconds.

Enhanced ArrowsCooldown 20 s · Cost 25

Empowers your arrows: +50% ranged damage for 5 seconds.

Path bonusEnhanced Arrows, Poison Shot and Rapid Volley are stronger; the poison cloud is wider.

MilestonesPoison that spreads from enemy to enemy, a poison trail behind your Speed Burst, arrows that pierce and seek new targets.

Capstone at Mastery 50Sky of Endings or Perfected Shafts

Sniper

One devastating shot that punches clean through the line.

New skillsDeadeye, Explosive Shot

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DeadeyeCooldown 30 s · Cost 50

Hold right-click to draw the perfect shot. The bar fills green, orange, then red: the longer you hold, the harder it hits. You cannot move while drawing. Left-click to fire.

Explosive ShotCooldown 30 s · Cost 50

An explosive arrow that blows up on the first enemy or surface it hits. The target takes full damage; others in the blast take 75%.

Path bonusDeadeye deals +40% damage and ignores 25% of enemy armor.

MilestonesA faster Deadeye draw, shots that pass through to the enemy behind, a bigger blast, and Poison Shot clouds that set up your Deadeye.

Capstone at Mastery 50Sightline or a wider blast

Druid

Lifebinder

Turns nature's grace into a shield for the living.

New skillsMark of Renewal, Circle of Frailty

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Loses Lightning Bolt. Keeps Healing Circle, now stronger (+50% healing, +40% radius).

Mark of RenewalCooldown 25 s · Cost 50

Marks one enemy with a life sigil for 8 seconds. Once per second, a friendly player or thrall who hits it heals 2% of their maximum health. The cooldown starts when the mark ends.

Circle of FrailtyCooldown 25 s · Cost 50

A weakening circle for 6 seconds. Each second an enemy stands inside, it takes 10% more damage from you, your friends and your thralls.

MilestonesBigger healing, longer marks, a stronger Circle of Frailty, and at Mastery 40 your healing circle and Circle of Frailty merge into one cast.

Capstone at Mastery 50Lifebloom Covenant or Dying Bloom

Stormcaller

Calls down the sky's fury.

New skillsTempest Surge, Blackhole

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Loses Healing Circle. Keeps Lightning Bolt, now a ring of 3 strikes with more damage per strike.

Tempest SurgeCooldown 70 s · Cost 50

Calls down a storm on the chosen spot for 8 seconds. Lightning strikes every enemy inside the circle again and again.

BlackholeCooldown 40 s · Cost 50

A swirling vortex on the chosen spot for 8 seconds. It drags nearby enemies to its centre and damages them while they are caught.

Path bonusBlackhole is stronger, wider and pulls harder; Lightning Bolt strikes more often.

MilestonesUp to 6 Lightning Bolt strikes, a wider and longer Tempest Surge, and a Blackhole that pulls harder and hits harder.

Capstone at Mastery 50Eye of the Storm or Absolute Gravity

Harvester

Both Harvester paths keep Prospector's Eye, now with a wider pulse (+40%).

Blacksmith

Bends metal to their will.

New skillsNo new combat skills

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No new combat skills. The Blacksmith's power is in crafting.

Path bonusMaster Forging: gear you craft is stronger (x1.15). At the Forge, a Blacksmith has a much better chance to Enhance gear to high levels (see Crafting).

MilestonesBetter crafted gear, faster crafting, a wider Prospector's Eye, and in the end Aurora weapons and armor.

Capstone at Mastery 50Aurora Armory

Alchemist

Trades in the impossible: potions that mend mortal wounds and call the fallen back.

New skillsRevival Draught, Perfected Infusion, Grand Transmutation

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Revival DraughtCooldown 120 s · Cost 100

Channel for 3 seconds over an ally who fell moments ago. They may then rise where they fell instead of at their bed.

Perfected InfusionCooldown 60 s · Cost 50

Infuses your weapon and the weapons of allies within 10 m for 30 seconds. Every hit applies Sunder, Poison and Bleed.

Grand TransmutationCooldown 3 hours · Cost 100

Tries to raise a weapon by one rarity tier. Needs rare alchemical materials and cannot go past the rarity cap.

MilestonesFaster and longer revives, and a stronger and longer Infusion.

Mastery

Two level bars of your own on top of Conan's character level: your class level, and after you ascend, your Mastery level.

1 to 50class level: 697,481 XP
1 to 50Mastery level, after you ascend
Every 5Mastery levels: a milestone
~200 hof play to Mastery 50
  • Both bars sit on your screen next to the hotbar.
  • Class level 1 gives your first skill, level 15 your second, level 50 lets you ascend.
  • Mastery is the long climb of your chosen path: 147,000,000 Mastery XP in total to reach Mastery 50.

How you earn XP: two ways, both at once

  • Your normal Conan XP. 15% of the XP you earn in vanilla Conan (killing, harvesting, crafting, journeys, exploring) also goes into your class bar: class level before you ascend, Mastery after. This stops once your Conan character is level 60.
  • Doing what your class is for. Each class and path earns extra XP from its own work:
ClassEarns from
WarriorDamage
ArcherDamage
DruidSupport and damage
HarvesterHarvesting
PathEarns from
Berserker, Protector, Quickdraw, Sniper, StormcallerDamage
LifebinderSupport and damage
BlacksmithCrafting and harvesting
AlchemistCrafting, harvesting, some damage
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How each one pays

  • Damage: when you get credit for a kill. Bigger enemies give more. In a group, you get your share of the kill.
  • Support (Healing Circle): healing that lands on other players. Healing yourself or thralls gives none.
  • Support (Circle of Frailty): extra damage any player deals to an enemy standing in your circle.
  • Harvesting: each time you harvest, by the number of items you get.
  • Crafting: each weapon, armor piece or tool you finish. Longer crafts give more.

Clan levels

  • Your clan has a level too, from 1 to 10, shown in the Clan window next to the clan name.
  • All the class and Mastery XP its members earn also counts for the clan.
  • A solo player can reach clan level 4; five players about level 8; ten players level 10.

Milestones

The rewards of Mastery. Every 5 Mastery levels your path unlocks two rewards that make its skills stronger or give them new effects: 10 milestones, 20 rewards per path.

  • After you ascend, every 5 Mastery levels (5, 10, 15 ... 50) unlocks a milestone for your path.
  • Each milestone gives two rewards, and you get both.
  • See all of your path's milestones, locked and unlocked, on the Mastery Milestones screen at a Milestone Altar.
  • Most rewards make a skill stronger, wider, longer or faster. Many give it a new effect you can see in the fight.

Every milestone, by path

Open a path to see its full ladder. Numbers come straight from the game.

BerserkerWarrior10 milestones
Mastery · MilestoneRewards

5Kindled Fury

Rampage Damage. Rampage bonus damage increased by 5%.

Heavier Landing. Earthshatter Leap impact damage increased by 5%.

10Blood Rush

Blood Rush. Rampage grants +75% melee damage (was +45%).

Sustained Rage. Rampage duration increased by 1 second.

15Fault Line

Wider Impact. Earthshatter Leap impact radius increased by 10%.

Quicker Recovery. Earthshatter Leap cooldown reduced by 2 seconds.

20Cratermaker

Cratermaker. Earthshatter Leap impact radius increased by 25%.

Aftershock. Landing creates an aftershock 1 second later that tears the ground out to 1.5x the radius, dealing 40% of the initial impact damage.

25Bloodthirst

Bloodthirst. Rampage restores health equal to 5% of damage dealt.

Lasting Fury. Rampage lasts 1 second longer (9.5 seconds total).

30Bloodquake

Bloodquake. Earthshatter Leap impact damage +30% (now +75%).

Feasting Impact. Earthshatter Leap heals 1% of maximum health per enemy hit, capped at 5% per activation.

35Storm of Blades

Deeper Frenzy. Rampage bonus damage increased to +85%.

Wider Fracture. Earthshatter Leap impact radius +15% (now +80%).

40Endless Rage

Endless Rage. Enemy kills during Rampage extend Rampage by 1.5 seconds, up to +9 seconds total.

Ready to Fall. Earthshatter Leap cooldown reduced by 6 seconds while Rampage is active.

45Unbroken Assault

Unbroken Assault. Rampage cooldown reduced by 5 seconds.

Deeper Thirst. Rampage restores health equal to 10% of damage dealt.

50Apex Earthshatter

Apex Earthshatter. Earthshatter Leap impact damage +65% (now +140%).

Total Fracture. Earthshatter Leap impact radius +60% (now +140%).

ProtectorWarrior10 milestones
Mastery · MilestoneRewards

5Widened Aegis

Widened Aegis. Shield Wall radius increased by 10%.

Held Line. Shield Wall duration increased by 1 second.

10Commanding War Cry

Commanding War Cry. War Cry radius increased by 35%.

Broken Nerve. Enemies hit by War Cry deal 10% less damage for 8 seconds.

15Hardened Guard

Hardened Guard. Damage taken reduced by 5%.

Ready Stance. Shield Wall cooldown reduced by 2 seconds.

20Guarded Ground

Guarded Ground. Shield Wall radius +20% (now +70%).

Sheltered Allies. Allies inside Shield Wall gain +200 armor. Enemies inside take electric damage every second.

25Enduring Bulwark

Enduring Bulwark. Shield Wall lasts 1 second longer (17 seconds).

Live Current. Electric damage inside Shield Wall increased by 5%.

30Sundering Field

Sundering Field. Enemies inside Shield Wall lose 15% armor.

Marked Ground. Enemies inside Shield Wall take 10% increased damage from everyone.

35Lingering Challenge

Lingering Challenge. War Cry taunt duration increased by 2 seconds.

Farther Voice. War Cry radius +10% (now +85%).

40Storm Bulwark

Storm Bulwark. Ally armor inside Shield Wall increased to +550.

Corroding Field. Enemy armor reduction inside Shield Wall increased to 25%.

45Ever-Ready Shield

Ever-Ready Shield. Shield Wall cooldown reduced by 5 seconds.

Tireless Voice. War Cry cooldown reduced by 5 seconds.

50Guardian's Dominion

Guardian's Dominion. Allies inside Shield Wall gain +750 armor.

Crushing Pulse. Enemies inside are shocked and slowed by 35%.

QuickdrawArcher10 milestones
Mastery · MilestoneRewards

5Second Breath

Second Breath. Poison Shot's cloud pulses twice, 1 second apart. Each pulse hits every enemy in the cloud for 20% of Poison Shot's damage.

Bitter Mix. Poison Shot damage increased by 5%.

10Venom Guide

Venom Guide. While Enhanced Arrows is active, hitting a poisoned enemy sends a green arrow to another enemy within 5 m for 35% of that hit's damage.

Longer Edge. Enhanced Arrows duration increased by 3 seconds, to 9.25 seconds total.

15Fanned Volley

Fanned Volley. Rapid Volley fires 1 additional projectile.

Loose Grip. Rapid Volley cooldown reduced by 2 seconds.

20Open Wound

Open Wound. Poison Shot's cloud also makes enemies bleed. Rapid Volley hitting a bleeding enemy bursts for an extra 30% of a shot's damage, once per volley.

Deeper Toxin. Poison Shot damage +5% (now +50%).

25Venom Wake

Venom Wake. Speed Burst leaves a 2 m poison trail behind you. Each part lasts 3 seconds and deals 15% of Poison Shot's damage every second to each enemy in it.

Wider Spread. Poison cloud radius increased by 30%.

30Momentum

Momentum. While Speed Burst is active, Enhanced Arrows hits pierce up to 2 more enemies behind the target for 40% of that hit's damage.

Piercing Stride. While Speed Burst is active, bow shots ignore 10% of enemy armor.

35Keep Moving

Keep Moving. A Rapid Volley kill on a poisoned enemy adds 2 seconds to Speed Burst, up to 4 extra seconds per Speed Burst.

Second Wind. Speed Burst cooldown reduced by 3 seconds.

40Venom Cascade

Venom Cascade. Enemies killed while poisoned release a poison burst dealing 60% of Poison Shot's total damage to nearby enemies.

Spreading Rot. The burst applies poison for 50% of the normal duration.

45Fed by the Cloud

Fed by the Cloud. When a poisoned enemy dies and bursts, Enhanced Arrows comes back for 5 seconds (or goes back up to 5 seconds). Once per Poison Shot.

Sharper Burst. Rapid Volley damage increased by 15%.

50Sky of Endings

Sky of Endings. Rapid Volley used during Speed Burst also fires 5 arrows spread over up to 5 enemies within 12 m, each for 25% of a shot's damage.

Perfected Shafts. Enhanced Arrows ranged bonus reaches +90% (was +70%).

SniperArcher10 milestones
Mastery · MilestoneRewards

5Steady Draw

Steady Draw. Deadeye's draw charges 15% faster: every colour of the bar fills sooner.

Quicker Sight. Deadeye cooldown reduced by 1 second.

10Still Hands

Still Hands. Deadeye's draw charges 30% faster in total.

Found Seam. Deadeye ignores 10% of enemy armor.

15One Line

One Line. Deadeye's arrow carries on through its target into 1 more enemy behind it for 40% of the Deadeye hit.

Reset. Deadeye cooldown reduced by 2 seconds.

20Find the Seam

Find the Seam. Poison Shot's cloud strips 25% armor for 6 seconds. Deadeye hitting a stripped enemy bursts in 3 m for 30% of the Deadeye hit. On a boss, all armor strips and vulnerability together add at most +50%.

Steady Brew. Poison Shot keeps its normal cooldown.

25Sharp Edges

Sharp Edges. Every Explosive Shot throws 2 burning shrapnel darts at enemies within 6 m, each for 15% of the blast damage.

Wider Blast. Explosive Shot blast radius increases to 750 units.

30Light the Air

Light the Air. Explosive Shot landing inside a Poison Shot cloud ignites it: a 3 m flash burst for 35% of the blast damage. The cloud stays.

Wider Blast. Explosive Shot blast radius increases to 900 units.

35Loaded

Loaded. A Deadeye kill primes your next Explosive Shot for 8 seconds: it explodes a second time for 25% of the blast damage.

Settled Hand. Deadeye cooldown reduced by 3 seconds.

40Patient Hunter

Patient Hunter. Deadeye's draw charges 45% faster in total.

Killing Eye. Deadeye damage +40% (now +80%).

45Heartbeat

Heartbeat. When Deadeye's bar reaches red, a beating weak spot opens on the enemy you aim at. Hit it with the red shot for double damage (bosses: 1.5x).

Wider Blast. Explosive Shot blast radius increases to 1,050 units.

50Sightline

Sightline. Explosive Shot leaves 4 m of toxic fallout for 6 seconds. The first Deadeye hit on each enemy inside sets off a pinpoint blast for 40% of the Deadeye hit.

Wider Blast. Explosive Shot blast radius increases to 1,200 units.

LifebinderDruid10 milestones
Mastery · MilestoneRewards

5Wider Blessing

Wider Blessing. Healing Circle radius increased by 10%.

Warmer Light. Healing Circle healing per tick increased by 10%.

10Verdant Grace

Verdant Grace. Healing Circle (Enhanced) healing +30% (now +90%).

Spreading Roots. Healing Circle (Enhanced) radius +20% (now +70%).

15Binding Sigil

Binding Sigil. Mark of Renewal duration increased by 2 seconds.

Ready Sigil. Mark of Renewal cooldown reduced by 3 seconds.

20Sustaining Mark

Sustaining Mark. Mark of Renewal lasts 14 seconds (was 12).

Deeper Renewal. Healing per trigger increased from 2% to 3% of the attacker's maximum health.

25Spreading Frailty

Spreading Frailty. Circle of Frailty radius increased by 10%.

Quick Curse. Circle of Frailty cooldown reduced by 3 seconds.

30Deepening Frailty

Deepening Frailty. Circle of Frailty lasts 9.5 seconds (was 7.5), reaching +95% incoming damage at full duration (bosses: +50% cap).

Wider Curse. Circle of Frailty radius increased by 20%.

35Wellspring

Wellspring. Healing Circle (Enhanced) total healing bonus increased to +105%.

Free Flowing. Healing Circle cooldown reduced by 3 seconds.

40Cycle of Renewal

Cycle of Renewal. Healing Circle (Enhanced) and Circle of Frailty merge into one 10-second cast. Total healing bonus reaches +125%.

Merged Ground. Merged circle radius bonus reaches +100%. Enemies inside take 10% more damage per second, reaching +100% at full duration.

45Enduring Mark

Enduring Mark. Mark of Renewal lasts 16 seconds (was 14).

Constant Blessing. Mark of Renewal cooldown reduced by 6 seconds.

50Lifebloom Covenant

Lifebloom Covenant. Mark of Renewal becomes an area cast, marking up to 5 enemies within 12 meters for 16 seconds.

Dying Bloom. Healing increases to 4% of maximum health per trigger. A marked enemy's death heals allies within 8 meters for 10% of maximum health.

StormcallerDruid10 milestones
Mastery · MilestoneRewards

5Gathering Front

Gathering Front. Tempest Surge radius increased by 10%.

Lingering Front. Tempest Surge duration increased by 1 second.

10Thunderbrand

Thunderbrand. Lightning Bolt (Enhanced) strike count increased from 3 to 4.

Scattered Sky. Lightning Bolt strike radius increased from 200 to 400.

15Charged Air

Charged Air. Lightning Bolt total cast damage increased by 25%.

Rising Charge. Tempest Surge damage increased by 10%.

20Tempest Field

Tempest Field. Tempest Surge radius increased by 25%.

Grounded Charge. Tempest Surge damage +20% (now +70%).

25Grinding Winds

Grinding Winds. Black Hole damage increased by 10%.

Quicker Collapse. Black Hole cooldown reduced by 3 seconds.

30Singularity Core

Singularity Core. Black Hole pull strength increased by 35%.

Storm Chorus. Lightning Bolt strike count increased from 4 to 5.

35Restless Sky

Restless Sky. Black Hole duration increased by 2 seconds.

Rolling Front. Tempest Surge cooldown reduced by 3 seconds.

40Storm Convergence

Storm Convergence. Black Hole pull radius increased by 35%.

Crushing Gravity. Black Hole damage +25% (now +75%).

45Devouring Spiral

Devouring Spiral. Black Hole pull strength +20% (now +95%).

Sky Judgement. Lightning Bolt strike count increased from 5 to 6.

50Eye of the Storm

Eye of the Storm. Black Hole damage +65% (now +140%).

Absolute Gravity. Black Hole pull strength +20% (now +115%).

BlacksmithHarvester10 milestones
Mastery · MilestoneRewards

5Sure Hammer

Sure Hammer. Crafted gear stat bonus increased by 1%.

Steady Rhythm. Crafting speed increased by 2%.

10Prospector's Mastery

Prospector's Mastery. Prospector's Eye radius increased from 4,200 to 7,200 units.

Eager Pick. Harvesting speed increased by 25% on highlighted resources.

15Tempered Tools

Tempered Tools. Tool durability increased by 15%.

Better Billet. Crafted gear stat bonus increased to 2%.

20Flawless Forge

Flawless Forge. Crafted weapons and armor have a 0.5% chance to become Flawless.

Flawless Standard. Flawless crafted gear gets +12.5% to its stats (x1.5 on gear you craft yourself).

25True Temper

True Temper. Crafted gear stat bonus increased to 3%.

Practiced Hand. Crafting speed increased by 8%.

30Forge Marks

Marked Steel. Armor Forge Marks grant +10% armor value, +5% damage reduction, or +20 carry weight.

35Swift Anvil

Swift Anvil. Crafting speed increased by 12%.

Reading the Vein. Prospector's Eye cooldown reduced by 5 seconds.

40Master Maintenance

Master Maintenance. Gear crafted by the Blacksmith gains +100% maximum durability.

Field Repair. Repair weapons, armor, and tools anywhere at zero material cost.

45Ore Sense

Long Sight. Prospector's Eye radius increased to 7,950 units.

50Aurora Armory

Aurora Armory. Unlocks Aurora weapons and Aurora armor.

Aurora Standard. Aurora crafted gear gets +15% to its stats (x1.5 on gear you craft yourself).

AlchemistHarvester8 milestones
Mastery · MilestoneRewards

5Stayed Hand

Stayed Hand. Revival Draught window increased by 5 seconds.

Quick Pour. Revival Draught channel time reduced by 0.2 seconds.

15Slow Burn

Slow Burn. Perfected Infusion duration increased by 2 seconds.

Ready Flask. Perfected Infusion cooldown reduced by 3 seconds.

20Potent Infusion

Potent Infusion. Perfected Infusion lasts 52.5 seconds (was 39.5).

Concentrated Blend. Infusion effect strength increased by 25% - poison, armor corrosion, stamina drain, or healing reduction.

25Concentrated Draught

Concentrated Draught. Infusion effect strength increased to +70%.

Patient Work. Grand Transmutation cooldown reduced from 3 hours to 2.5 hours.

30Emergency Revival

Emergency Revival. Revival Draught cooldown reduced from 120 to 90 seconds.

Long Vigil. Revive window increased from 20 to 45 seconds. Revived allies return with full health, stamina, food, and water.

35Catalytic Mastery

Catalytic Mastery. Grand Transmutation cooldown reduced to 2 hours.

40Grand Catalyst

Salvaged Reagents. On failure, 50% chance to preserve rare materials instead of consuming them.

45Purified Essence

Purified Essence. Infusion effect strength increased to +80%.

Reagent Sense. Prospector's Eye radius increased by 50%.

Crafting

Crafted gear rolls a quality, and the Forge lets you Enhance, Reforge, Forge Mark and add passives to the gear you find.

The one rule: gear drops or is crafted with its stats already rolled. Everything you do at the Forge changes a line the item already has. Nothing at the Forge adds a new stat line.

Crafting quality

QualityBonus to damage, armor, tool yield
Normal+10%
Flawless+12.5%
Aurora+15%
Flawless Aurora+20%
  • Quality only comes from crafting, is rolled once, and can never be changed.
  • Crafting can never make a Supreme item.

Master Forging (Blacksmith)

  • Gear a Blacksmith crafts is stronger: x1.15.
  • At the Forge, a Blacksmith has a much better chance to Enhance to high levels.

The Forge

In testing: numbers may change
  • At the Blacksmith's bench and the Armorer's bench: switch the crafting column from Recipes to Forge, put an item in, and pick a tab.
  • Enhance and Reforge are open to every class.
  • Paid with Crowns and Ember (two currencies kept in your pouch) and with metal bars.

Enhance

Gamble your item up one level at a time, +1 to +10. Each level adds +1.5% damage or armor (+15% at +10). If it fails, you keep your level; you only lose the Crowns and bars you paid.

Reforge

Re-roll one of the item's rolled stat lines. After the first reforge, only that same line can be reforged again. Greater and Forge-Marked lines never can.

Forge Mark

Put one permanent mark on one line the item already has. Costs 750 Crowns plus 5 Star Metal Bars (weapons) or 5 Eldarium (armor).

Passives

Special effects on the rarest gear: Artifact items get 1 passive slot, Supreme items 2. Each roll costs 500 Crowns and 1 Ember.

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Enhance: chance to succeed

Going toAny classBlacksmith Mastery 0Blacksmith Mastery 50
+1100%100%100%
+290%95%100%
+380%90%95%
+465%80%90%
+550%70%85%
+640%60%75%
+730%50%65%
+820%40%55%
+912%30%45%
+108%20%35%

Enhance: cost of each try

Going toCrowns5 bars ofEmber (only on success)
+150Steel-
+270Steel-
+3100Steel-
+4150Hardened-
+5200Hardened-
+6300Hardened-
+7450Star Metal-
+8650Star Metal1
+9900Star Metal1
+101,200Eldarium2

An enhanced item shows its level after its name, and a gold +7 (for example) on the corner of its slot.

Reforge cost

  • Crowns only. Rises with rarity, from 40 (Common) to 500 (Supreme).
  • Each new try on the same item costs 10% more, up to double.

Forge Mark: pick one

  • Damage +5%
  • Armor +10%
  • Armor Penetration +10
  • Damage Reduction +3
  • Carry weight +20
  • Durability +25%

Changing a mark costs the full price again.

Greater stats

  • Some gear rolls greater lines: 1.5 times stronger, marked with a star.
  • An item can have up to 5.
  • About 1 gear drop in 120 has at least one; 5 is about 1 in 58,000.

The new item card

  • The number comes first: "37 Damage", "+20.4% Armor Penetration".
  • A rolled number is white. It is coloured only when something changed it: reforged, Forge-Marked, enhanced, or greater (gold, with a star).
  • Each line has an icon: diamond = rolled, star = greater, circling arrows = reforged, hammer = Forge Mark, double chevron = enhanced.
  • One line per stat. Hold Shift to see the possible range.

Other crafting tools

  • Salvage: break looted rarity gear down for currency (and Ember from the top rarities).
  • Grand Transmutation (Alchemist skill): tries to raise a weapon's rarity.

Rarity loot

Weapons and armor roll one of eight rarities when they drop. The higher the rarity, the stronger the item, and the rarer it is.

RarityColourPowerHow often it rolls
CommonGrey framex1.0062%
UncommonGreenx1.0624%
RareBluex1.1210%
EpicPurplex1.183%
LegendaryYellowx1.250.8%
MythicalWhite to tealx1.350.17%
ArtifactBlood redx1.500.028%
SupremeShifting coloursx2.000.002%

Power = how much the item's damage (weapons) or armor (armor) is multiplied. Supreme items only drop from enemy bodies and loot bags, never from chests or crafting.

What rolls on an item

  • Damage and armor roll within a range for the rarity: two items of the same rarity are not exactly the same.
  • Critical hits: weapons roll a crit chance and crit damage. Your crit stays when you equip the weapon.
  • Hold Shift on any tooltip to see each stat's possible range. It shows MAX when you rolled the top.
  • Weapons dropped by enemies show their rarity right away.

Where loot comes from

  • Bodies of enemies you kill, and their loot bags.
  • World chests.
Coming nextHide details
Coming in the next update
  • Extra stat lines by rarity: Common 0, Uncommon 1, Rare 1, Epic 2, Legendary 2, Mythical 3, Artifact 3, Supreme 4.
  • Greater stats: a rare roll that makes one line 1.5 times stronger, marked with a star. Up to 5 per item.
  • Loot beams: dropped gear shows a beam of light in its rarity colour. Mythical and Artifact have tall beams; Legendary and higher also play a sound. Chests glow when they hold Epic or better.
  • Kit sockets by rarity: Common and Uncommon 1, Rare to Legendary 2, Mythical to Supreme 3.
  • Culture set bonuses: wearing 2, 3 or 5 pieces of the same armor culture gives a bonus. There are 12 cultures.
  • Crowns and Ember: two currencies kept in your pouch. Crowns come from humanoid enemies and bosses, Ember only from bosses. Loot the body to get your share.

Trinkets

Rings and amulets with stats of their own, on top of your armor and weapon.

2ring slots
1amulet slot
2%drop chance from any enemy
8%chance in world chests

Slots

  • Open your inventory with Tab: the trinket slots sit next to your character stats panel.

The trinkets

  • Serpent Ring (ring)
  • Iron Band (ring)
  • Tooth Amulet (amulet)

Stat lines by rarity

RarityStat lines
Common1
Uncommon1
Rare2
Epic3
Legendary3
Mythical4
Artifact4

What a line can roll

  • Damage
  • Crit chance
  • Crit damage
  • Armor penetration
  • Health
  • Stamina
  • Armor
  • Attribute points
  • Max Health % (Legendary and higher)

Hold Shift on the tooltip to see each line's possible range.

Coming nextHide details
Coming in the next update
  • Trinkets move to the same stat system as weapons and armor. The stats they can roll will change (for example Skill Damage and Skill Cooldown join; flat Armor leaves).
  • Rings and amulets can be reforged at the Forge.

Cosmetics

Choose how your gear looks, while you keep the stats of the gear you really wear.

Coming in the next update

How you unlock looks

  • Wear an armor piece once, and its look is yours. You don't need to keep the item.
  • Your collection is shared by every character on your account.
  • The look you pick is saved per character, so each can dress differently.
  • Weapons have looks too.

How to use them

  1. 1Press Tab to open your inventory.
  2. 2Click the Cosmetics button at the bottom, under your character.
  3. 3Pick a slot and choose a look from your collection. Use the search box to find one by name.
  4. 4Hover a look to preview it on your character.
  5. 5Press APPLY to wear it. CLEAR COSMETIC goes back to your real gear in every slot.

Good to know

  • Other players see your chosen look.
  • Your chosen look shows even when that slot is empty.
  • Every armor slot has a Hidden option, for example to hide your helmet.
  • The screen shows where to get each look you haven't unlocked yet.
  • Slots: helmet, chest, gloves, legs, boots and weapon.

Custom Dungeons

Four custom dungeons, built for groups, each on four difficulties.

4custom dungeons
4difficulties
  • Built by our own team. The dungeon entrances are already in the world.
  • Open the Dungeon Finder to group up with other players, form a party, then enter the dungeon together.

Four difficulties

  1. Normal
  2. Medium
  3. Hard
  4. Nightmare

Custom Bosses

Four custom bosses, built from scratch.

4custom bosses
100%their own animations and skills
  • Each boss has its own animations and its own skills. They are not reskinned vanilla bosses.
  • Austin (Co-owner) models and designs the bosses and dungeons. Angry Penguin (World Developer & Programmer) builds the map and some of the bosses.

What bosses give you

Coming in the next update
  • Bosses and world bosses can drop Crowns, and only bosses drop Ember. Loot the boss's body yourself to get your share.
  • Boss and dungeon-end chests have a chance to hold a bonus kit.

See it for yourself

Join the server and pick your class.

How to join